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大闹天宫源码,揭秘孙悟空的编程秘籍?
- 行业动态
- 2024-10-02
- 4843
大闹天宫源码是一段用于实现《西游记》中孙悟空大闹天宫场景的计算机程序代码。
大闹天宫是一款经典的中国游戏,以下是一个简单的Python实现:
import pygame import random 初始化pygame pygame.init() 设置屏幕大小 screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) 设置标题 pygame.display.set_caption("大闹天宫") 加载图片资源 bg_img = pygame.image.load("background.png") player_img = pygame.image.load("player.png") enemy_img = pygame.image.load("enemy.png") 玩家类 class Player: def __init__(self, x, y): self.x = x self.y = y self.speed = 5 def draw(self): screen.blit(player_img, (self.x, self.y)) def move(self, direction): if direction == "left": self.x = self.speed elif direction == "right": self.x += self.speed elif direction == "up": self.y = self.speed elif direction == "down": self.y += self.speed 敌人类 class Enemy: def __init__(self, x, y): self.x = x self.y = y self.speed = 3 def draw(self): screen.blit(enemy_img, (self.x, self.y)) def move(self): self.x += self.speed if self.x > screen_width: self.x = enemy_img.get_width() self.y = random.randint(0, screen_height enemy_img.get_height()) 创建玩家和敌人对象 player = Player(screen_width // 2, screen_height // 2) enemies = [Enemy(random.randint(0, screen_width enemy_img.get_width()), random.randint(0, screen_height enemy_img.get_height())) for _ in range(5)] 游戏主循环 running = True while running: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # 获取按键状态 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: player.move("left") if keys[pygame.K_RIGHT]: player.move("right") if keys[pygame.K_UP]: player.move("up") if keys[pygame.K_DOWN]: player.move("down") # 更新敌人位置 for enemy in enemies: enemy.move() # 绘制背景、玩家和敌人 screen.blit(bg_img, (0, 0)) player.draw() for enemy in enemies: enemy.draw() # 更新屏幕显示 pygame.display.flip() 退出游戏 pygame.quit()
注意:这个代码需要有相应的图片资源(background.png、player.png、enemy.png)才能运行,你可以从网络上找到合适的图片,或者自己创建。
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